![]() When the generated animation was added for lava in 0.0.19a, the old lava texture used before that point was kept in for use as a placeholder texture.Ī second copy of the lava texture was added in the 20100110 Indev build, presumably for flowing lava, despite flowing lava not appearing visually distinct from still lava until the 20100616 build of Infdev. ![]() It was updated in TU25 and equivalent versions to more closely resemble the generated water texture, and was updated again in TU31 and equivalent versions alongside all other translucent textures to appear more translucent. What the water placeholder textures were used for in this edition is unknown. It was updated in v0.10.0 alpha to more closely resemble the generated water texture, becoming opaque as a result.ĭue to the first terrain.png in Xbox 360 Edition being the same as the terrain.png from Beta 1.6.6, both the still and flowing water texture placeholders from said version are there by default, and would carry on into the other respective consoles. It seems that as of v0.7.0 alpha, the generated water texture would always be used, and the placeholder texture's use in later versions is unknown. It was used as the water texture on certain devices, seemingly on either very new or very old devices relative to 2011-12. ![]() With the addition of animated texture images in 13w02a, these textures were decommissioned and removed soon after.ĭue to the first terrain.png in Pocket Edition being based off of the terrain.png from Beta 1.3, both the still and flowing water texture placeholders from said version are there by default. The still water texture remained as a single texture square, and the flowing water texture became a 2x2 square of water textures, as explained earlier. In the 20100616 build of Infdev, the water placeholder textures were moved to the bottom-right of terrain.png. When the generated animation was added for water in 0.0.19a, the old water texture used before that point was kept in for use as a placeholder texture.Ī second copy of the water texture was added in the 20091223-1 Indev build, which was without a doubt linked to the addition of the flowing water texture. As a result, 16x16 textures would be too small to show a continuous texture if rotated at all, as with the most extreme case, a 45 degree rotation, there would be clear gaps at the corners, as one corner to the other would cross 16√2 pixels rather than 16. A larger texture is used here since the texture is rotated accordingly to match the flow direction, while otherwise remaining at the same resolution. This is not unique to placeholder textures, and can also be noted when viewing the raw textures for liquids in 13w02a and above, as well as applying internally for generated liquid textures. It is worth noting here that flowing liquids use a texture twice the size of most block textures (32x32 as opposed to the usual 16x16). This can be a fun way to express oneself and to connect with other players who share similar interests.In some versions, they could be triggered to appear if the game is paused upon first loading the world, which can be done by having another window which is not the game be in focus while the game loads the world. By using the same item and block textures that match the theme of their server, clan, or group, gamers can create a unique and cohesive look that sets them apart from other players. This can be especially beneficial for players with lower-end computers, as it can help reduce lag and other performance issues.įinally, a new BedWars texture pack can also create a sense of community within Minecraft BedWars. Some packs are designed with 16×16 textures to be more efficient, which can result in an FPS boost. With so many different texture packs available, you can choose a resolution and style that fits your preferences. Resource packs for BedWars can completely change the look of Minecraft BedWars, making it feel like a new and exciting Minecraft mini-game. What is a BedWars Texture Pack? One of the major reasons why BedWars texture packs are important for players is because they can greatly enhance items like swords, ingots, and tools.
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